# basic configuration shadow = true; # Enabled client-side shadows on windows. no-dock-shadow = false; # Avoid drawing shadows on dock/panel windows. no-dnd-shadow = true; # Don't draw shadows on DND windows. clear-shadow = true; # Zero the part of the shadow's mask behind the window (experimental). shadow-radius = 5; # The blur radius for shadows. (default 12) shadow-offset-x = 3; # The left offset for shadows. (default -15) shadow-offset-y = 3; # The top offset for shadows. (default -15) # shadow-opacity = 0.7; # The translucency for shadows. (default .75) active-opacity = 1.0; menu-opacity = 1.0; # The opacity for menus. (default 1.0) backend = "glx"; glx-no-stencil = true; vsync = "opengl-swc" glx-swap-method = 1; xrender-sync-fence = true; mark-ovredir-focused = true; inactive-opacity = 0.9 opacity = 0.9; # transparancy settings for i3 opacity-rule = [ "0:_NET_WM_STATE@:32a *='_NET_WM_STATE_HIDDEN'", "80:class_g *?= 'Rofi'" ]; shadow-exclude = [ "name = 'Notification'", "name *= 'compton'", "class_g = 'Firefox'", "class_g = 'Conky'", "class_g = 'Vlc'", "class_g = 'tor-browser-en'" ]; fade-exclude = [ "class_g = 'Firefox'", "class_g = 'tor-browser-en'" ]; focus-exclude = [ "class_g = 'Firefox'", "class_g = 'tor-browser-en'" ]; opacity-exclude = [ "class_g = 'Firefox'" "class_g = 'tor-browser-en'" "class_g = 'mpv'" "class_g = 'mpvfloat'" ];