fix #50
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5fed5f4a63
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@ -838,8 +838,10 @@
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}
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}
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if (delta === +1) {
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if (delta === +1) {
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if (i === nav.threads.length || (innerHeight + pageYOffset === d.body.scrollHeight)) {
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if (i === nav.threads.length || (innerHeight + pageYOffset === d.body.scrollHeight)) {
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window.location = "" + (g.PAGENUM + 1) + "#0";
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if ($('table.pages input[value="Next"]')) {
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return;
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window.location = "" + (g.PAGENUM + 1) + "#0";
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return;
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}
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}
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}
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}
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}
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top = nav.threads[i].getBoundingClientRect().top;
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top = nav.threads[i].getBoundingClientRect().top;
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@ -571,8 +571,6 @@ keybinds =
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return
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return
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nav =
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nav =
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#TODO page nav
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#FIXME /b/
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# ◀ ▶
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# ◀ ▶
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init: ->
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init: ->
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span = $.el 'span',
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span = $.el 'span',
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@ -627,8 +625,10 @@ nav =
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# if we're at the last thread, or we're at the bottom of the page.
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# if we're at the last thread, or we're at the bottom of the page.
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# kind of hackish, what we really need to do is make nav.getThread smarter.
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# kind of hackish, what we really need to do is make nav.getThread smarter.
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if i is nav.threads.length or (innerHeight + pageYOffset == d.body.scrollHeight)
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if i is nav.threads.length or (innerHeight + pageYOffset == d.body.scrollHeight)
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window.location = "#{g.PAGENUM + 1}#0"
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if $ 'table.pages input[value="Next"]'
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return
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window.location = "#{g.PAGENUM + 1}#0"
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return
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#TODO sfx
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{top} = nav.threads[i].getBoundingClientRect()
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{top} = nav.threads[i].getBoundingClientRect()
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window.scrollBy 0, top
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window.scrollBy 0, top
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