Include /r9k/ mute time in cooldowns. #535
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@ -764,12 +764,13 @@ QR =
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# Too many frequent mistyped captchas will auto-ban you!
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# Too many frequent mistyped captchas will auto-ban you!
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# On connection error, the post most likely didn't go through.
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# On connection error, the post most likely didn't go through.
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QR.cooldown.addDelay post, 2
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QR.cooldown.addDelay post, 2
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else if err.textContent and (m = err.textContent.match /wait\s+(\d+)\s+second/i) and !/duplicate/i.test err.textContent
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else if err.textContent and (m = err.textContent.match /(?:(\d+)\s+minutes?\s+)?(\d+)\s+second/i) and !/duplicate|hour/i.test(err.textContent)
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QR.cooldown.auto = if QR.captcha.isEnabled
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QR.cooldown.auto = (!QR.captcha.isEnabled or !!QR.captcha.captchas.length) and !/have\s+been\s+muted/i.test(err.textContent)
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!!QR.captcha.captchas.length
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seconds = 60 * (+(m[1]||0)) + (+m[2])
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if /muted/i.test err.textContent
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QR.cooldown.addMute seconds
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else
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else
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true
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QR.cooldown.addDelay post, seconds
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QR.cooldown.addDelay post, +m[1]
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QR.captcha.setup (d.activeElement is QR.nodes.status)
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QR.captcha.setup (d.activeElement is QR.nodes.status)
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else # stop auto-posting
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else # stop auto-posting
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QR.cooldown.auto = false
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QR.cooldown.auto = false
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@ -60,6 +60,11 @@ QR.cooldown =
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QR.cooldown.set g.BOARD.ID, Date.now(), cooldown
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QR.cooldown.set g.BOARD.ID, Date.now(), cooldown
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QR.cooldown.start()
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QR.cooldown.start()
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addMute: (delay) ->
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return unless Conf['Cooldown']
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QR.cooldown.set g.BOARD.ID, Date.now(), {type: 'mute', delay}
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QR.cooldown.start()
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delete: (post) ->
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delete: (post) ->
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return unless Conf['Cooldown']
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return unless Conf['Cooldown']
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$.forceSync 'cooldowns'
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$.forceSync 'cooldowns'
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@ -121,7 +126,7 @@ QR.cooldown =
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if cooldown.delay <= elapsed
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if cooldown.delay <= elapsed
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delete cooldowns[start]
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delete cooldowns[start]
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save.push scope
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save.push scope
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else if cooldown.type is type and cooldown.threadID is threadID
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else if (cooldown.type is type and cooldown.threadID is threadID) or cooldown.type is 'mute'
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# Delays only apply to the given post type and thread.
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# Delays only apply to the given post type and thread.
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seconds = Math.max seconds, cooldown.delay - elapsed
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seconds = Math.max seconds, cooldown.delay - elapsed
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continue
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continue
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