Gallery improvements: now loops.
Conflicts: builds/appchan-x.user.js builds/crx/script.js src/Images/Gallery.coffee
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@ -162,16 +162,13 @@ Gallery =
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nodes.next.focus()
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Gallery.cb[if slideshow then 'setupTimer' else 'stop']()
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# Scroll to post
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if Conf['Scroll to Post'] and post = (post = g.posts[file.dataset.post])?.nodes.root
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Header.scrollTo post
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# Center selected thumbnail
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nodes.thumbs.scrollTop = @offsetTop + @offsetHeight/2 - nodes.thumbs.clientHeight/2
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# Scroll to post
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try
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if Conf['Scroll to Post'] and post = (post = g.posts[file.dataset.post])?.nodes.root
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Header.scrollTo post
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catch err
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console.log err
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image: (e) ->
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e.preventDefault()
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e.stopPropagation()
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@ -206,8 +203,14 @@ Gallery =
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if postObj.filedeleted
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post.kill true
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prev: -> Gallery.cb.open.call Gallery.images[+Gallery.nodes.current.dataset.id - 1]
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next: -> Gallery.cb.open.call Gallery.images[+Gallery.nodes.current.dataset.id + 1]
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prev: ->
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Gallery.cb.open.call(
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Gallery.images[+Gallery.nodes.current.dataset.id - 1] or Gallery.images[Gallery.images.length - 1]
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)
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next: ->
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Gallery.cb.open.call(
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Gallery.images[+Gallery.nodes.current.dataset.id + 1] or Gallery.images[0]
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)
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enterKey: -> if Gallery.nodes.current.paused then Gallery.nodes.current.play() else Gallery.cb.next()
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click: -> Gallery.cb[if Gallery.nodes.current.controls then 'stop' else 'enterKey']()
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toggle: -> (if Gallery.nodes then Gallery.cb.close else Gallery.build)()
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